ACM - affordances
Chang Hee Lee
Dan Lockton
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - DIS ’18
Why we love (or hate) everyday things
What makes things fun to learn? Heuristics for designing instructional computer games
Apophenia As Method-Or, Everything Is Either A Metaphor Or An Analogue Computer
The playful experiences (PLEX) framework as a guide for expert evaluation
Understanding Playful User Experience Through Digital Games
The Reactive Colours Project