Social Experience in World of Warcraft: Technological and Ideological Mediations
On Creating a Native Real-time-strategy Game User Interface for Multi-touch Devices
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“It Was More Than Just the Game, It Was the Community”: Social Affordances in Online Games
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY ’14
2016 49th Hawaii International Conference on System Sciences (HICSS)
Bonnie Nardi
Wai Son Wong
Scott Orzech
Alexandra Holloway