A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
A game loop architecture for the GPU used as a math coprocessor in real-time applications
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing
An Architecture with Automatic Load Balancing and Distribution for Digital Games
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems
CIE
2008 11th IEEE International Conference on Computational Science and Engineering
2010 Brazilian Symposium on Games and Digital Entertainment
2011 Brazilian Symposium on Games and Digital Entertainment
Esteban Walter Gonzalez Clua
Anselmo Montenegro
Regina Celia P. Leal-Toledo
Bruno Feijó
Luis Valente
Mark Joselli