Does Gamification Work? – A Literature Review of Empirical Studies on Gamification
Do Persuasive Technologies Persuade? - A Review of Empirical Studies
Demographic differences in perceived benefits from gamification
Defining gamification
“Working out for likes”: An empirical study on social influence in exercise gamification
Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service
Computers in Human Behavior
Proceeding of the 16th International Academic MindTrek Conference on - MindTrek ’12
2014 47th Hawaii International Conference on System Sciences
Electronic Commerce Research and Applications
Lecture Notes in Computer Science
Jonna Koivisto
Tuomas Pakkanen
Kai Huotari
Harri Sarsa
Leveraging Intermediated Interactions to Support Utilization of Persuasive Personal Health Informatics
Gamification through the Application of Motivational Affordances for Physical Activity Technology
Personality-targeted Gamification: A Survey Study on Personality Traits and Motivational Affordances
Heuristic Evaluation for Gameful Design
Embracing Cheating in Gamified Fitness Applications
Designing Leaderboards for Gamification