“An Odd Kind of Pleasure”
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Negative Emotion, Positive Experience?
A systematic review of quantitative studies on the enjoyment of digital entertainment games
A Good Reason to Die
Do points, levels and leaderboards harm intrinsic motivation?
Proceedings of the First International Conference on Gameful Design, Research, and Applications - Gamification ’13
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI ’16
Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI ’18
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI ’17
Computers in Human Behavior
Elisa D. Mekler
Alexandre N. Tuch
Florian Brühlmann
Julia Ayumi Bopp
Glena Iten
Serge Petralito
Gamification and Basic Human Needs in Information Technology Design
Designing Leaderboards for Gamification