T-Bars: Towards Tactile User Interfaces for Mobile Touchscreens
Interweaving mobile games with everyday life
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
From awareness to repartee
Multimodal “eyes-free” interaction techniques for wearable devices
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08
Proceedings of the conference on Human factors in computing systems - CHI ’03
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI ’06
UbiComp 2005: Ubiquitous Computing
Marek Bell
Matthew Chalmers
Barry Brown
Louise Barkhuus
Scott Sherwood
Stephen Brewster
Performing a check-in
Anarchy or Order on the Streets
The boomRoom: Mid-air Direct Interaction with Virtual Sound Sources
Designing to Split Attention in a Mixed Reality Game
BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games
Outlining the design space of playful interactions between nearby strangers