“Put-that-there”
A gaze-responsive self-disclosing display
Proceedings of the SIGCHI conference on Human factors in computing systems Empowering people - CHI ’90
Proceedings of the 7th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’80
ACM SIGGRAPH Computer Graphics
India Starker
EyePlay: Applications for Gaze in Games
Keyewai: Looking at Cooperation in a Holographic Projection Screen
Wearable Computing to Enable Robot Microinteractions
Making 3D Content Accessible for Teachers
VisionWand
Accessible interfaces for robot assistants