The Expressive Power of Videogames, The MIT Press, 2007
Game-O-Matic: Generating Videogames That Represent Ideas
Analytic and deictic approaches to the design of sustainability decision-support tools
Towards Design Strategies for the Persuasive Gameplay Experience
Cultural Persuasive Affordances in Advergaming Design Across Cultures: A Conceptual Model
StoryTrek: Experiencing Stories in the Real World