Comparative effectiveness of augmented reality in object assembly.
Attention funnel
The Effect of the Agency and Anthropomorphism on Users’ Sense of Telepresence, Copresence, and Social Presence in Virtual Environments
Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
Presence: Teleoperators and Virtual Environments
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI ’06
Arthur Tang
Judee K. Burgoon
Chad Harms
Kristine L. Nowak
Weimin Mou
Fan Xiao
Not Really There: Understanding Embodied Communication Affordances in Team Perception and Participation
Sistema de Realidade Aumentada para o treinamento em montagem e manutenção de equipamentos
BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games
Evaluating the Effects of Orchestrated, Game-based Learning in Virtual Environments for Informal Education
Telepresence and user-initiated control
AMITIES: Avatar-mediated Interactive Training and Individualized Experience System