Limbus/pupil switching for wearable eye tracking under variable lighting conditions
Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging
Binocular eye tracking in virtual reality for inspection training
Gaze- vs. hand-based pointing in virtual environments
Binocular eye tracking in VR for visual inspection training
Measuring gaze depth with an eye tracker during stereoscopic display
Proceedings of the 2008 symposium on Eye tracking research & applications - ETRA ’08
Proceedings of the ACM symposium on Virtual reality software and technology - VRST ’01
ACM Transactions on Multimedia Computing, Communications, and Applications
Proceedings of the symposium on Eye tracking research & applications - ETRA ’00
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization - APGV ’11
CHI ’03 extended abstracts on Human factors in computing systems - CHI ’03
Barbara Kanki
Brian J. Melloy
Anand K. Gramopadhye
Tim Rawls
Vinay Shivashankaraiah
Arzu Çöltekin
Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based Interaction
The Effects of Fast Disparity Adjustment in Gaze-controlled Stereoscopic Applications
OMG!: A New Robust, Wearable and Affordable Open Source Mobile Gaze Tracker
An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays
Gaze + pinch interaction in virtual reality