Moving Sounds Enhance the Visually-induced Self-motion Illusion (Circular Vection) in Virtual Reality
Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality
Tricking people into feeling like they are moving when they are not paying attention
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection
ACM Trans. Appl. Percept.
ACM Transactions on Applied Perception
Computers & Graphics
Proceedings of the 5th symposium on Applied perception in graphics and visualization - APGV ’08
Laura C. Trutoiu
Heinrich H. Bülthoff
Aleksander Väljamäe
Betty J. Mohler
Bernhard E. Riecke
Stephan Streuber
To Move or Not to Move: Can Active Control and User-driven Motion Cueing Enhance Self-motion Perception ("Vection") in Virtual Reality?