Tricking people into feeling like they are moving when they are not paying attention
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection
Computers & Graphics
Proceedings of the 5th symposium on Applied perception in graphics and visualization - APGV ’08
Heinrich H. Bülthoff
Jörg Schulte-Pelkum
Betty J. Mohler
Stephan Streuber
To Move or Not to Move: Can Active Control and User-driven Motion Cueing Enhance Self-motion Perception ("Vection") in Virtual Reality?