A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
A game loop architecture for the GPU used as a math coprocessor in real-time applications
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems
Abordagem de Realismo Visual na Modelagem de uma Superfície
An Educational Approach for Surface Modeling using Visual Realism
CIE
2008 11th IEEE International Conference on Computational Science and Engineering
Esteban Walter Gonzalez Clua
Marcelo P. M. Zamith
Anselmo Montenegro
Regina Celia P. Leal-Toledo
Bruno Feijó
Luis Valente