Deconstructing Gamification: Evaluating the Effectiveness of Continuous Measurement, Virtual Rewards, and Social Comparison for Promoting Physical Activity
Embracing Cheating in Gamified Fitness Applications
Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity
TangiPlan
Personal and Ubiquitous Computing
International Journal of Human-Computer Studies
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’15
Proceedings of the 2014 conference on Interaction design and children - IDC ’14
Personal Ubiquitous Comput.
Oren Zuckerman
Daphne KoplemanRubin
Shlomi Azoulai
Oran Peretz
Noa Weiss
Ruth Berkowitz
Gamification through the Application of Motivational Affordances for Physical Activity Technology
Activity Pad: Teaching Tool Combining Tangible Interaction and Affordance of Paper
Digital Outdoor Play
Objects for Change: A Case Study of a Tangible User Interface for Behavior Change