Plenoptic modeling
Fast Phong shading
Improving static and dynamic registration in an optical see-through HMD
Post-rendering 3D warping
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH ’95
Proceedings of the 13th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’86
Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D ’97
Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH ’94
Leonard McMillan
Ronald Azuma
David M. Weimer
William R. Mark
BEYOND REALITY
The triangle processor and normal vector shader
An Efficient Algorithm for Depth Image Rendering
Tour into the picture using relative depth calculation
HMDs, caves & chameleon