The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment
Tricking people into feeling like they are moving when they are not paying attention
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection
Presence: Teleoperators and Virtual Environments
Computers & Graphics
Proceedings of the 5th symposium on Applied perception in graphics and visualization - APGV ’08
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization - APGV ’11
Heinrich H. Bülthoff
Jörg Schulte-Pelkum
Laura C. Trutoiu
Stephan Streuber
Erin A. McManus
Bobby Bodenheimer
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge
To Move or Not to Move: Can Active Control and User-driven Motion Cueing Enhance Self-motion Perception ("Vection") in Virtual Reality?
Acting Together
Stepping off a Ledge in an HMD-based Immersive Virtual Environment