Using Exergames as Social Networks: Testing the Flow Theory in the Teaching of Physical Education

The aim of this pilot study was to investigate the use of networked exergame as an opportunity to teach Physical Education in cyberspace. A survey sample (n=25) played the game table tennis for XBOX Kinect in three modes: singleplayer; multiplayer and networked exergame. Intrinsic motivation was verified using the Long Flow State Scale Questionnaire (FSS-2). The energy expenditure was verified using a heart rate monitor in just 2 students, playing the game boxing. The possibility to use the cyberspace in Physical Education was tested using the chat and movement of the avatar of the XBOX Kinect system to teach table tennis techniques.

2012