Stochastic sampling in computer graphics
Rendering antialiased shadows with depth maps
Distributed ray tracing
Shade trees
Proceedings of the 11th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’84
Proceedings of the 14th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’87
ACM SIGGRAPH Computer Graphics
ACM Transactions on Graphics
Thomas Porter
David H. Salesin
Loren Carpenter
William T. Reeves
Selective and Adaptive Supersampling for Real-time Ray Tracing
The triangle processor and normal vector shader
Shape Display Shader Language (SDSL): A New Programming Model for Shape Changing Displays
Cost prediction for global illumination using a fast rasterised scene preview