A private versus a public space: Anonymity and buying decorative symbolic goods for avatars in a virtual world
Individuals’ personal network characteristics and patterns of Facebook use: A social network approach
Effects of anonymity, invisibility, and lack of eye-contact on toxic online disinhibition
Too much face and not enough books: The relationship between multiple indices of Facebook use and academic performance.
Engagement in digital entertainment games: A systematic review
The social side of gaming: How playing online computer games creates online and offline social support
Computers in Human Behavior