In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
STEVENS, R.; Satwicz, T.; & McCarthy, L. (2008). In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives. In: SALEN, K. (Org.). The Ecology of Games: Connecting Youth, Games, and Learning. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, p. 41-66.
2008