Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
Walkthrough—a dynamic graphics system for simulating virtual buildings
Walking > walking-in-place > flying, in virtual environments
Physiological measures of presence in stressful virtual environments
Project GROPEHaptic displays for scientific visualization
Moving objects in space
Presence: Teleoperators and Virtual Environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’99
ACM SIGGRAPH Computer Graphics
Proceedings of the 17th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’90
Proceedings of the 1986 workshop on Interactive 3D graphics - SI3D ’86
ACM Transactions on Graphics
Mary Whitton
Mary C Whitton
Anthony Steed
Rui Bastos
Kevin Arthur
Ming Ouhyoung
The Role of Physical Controllers in Motion Video Gaming
A fast shaded-polygon renderer
Opportunistic Controls: Leveraging Natural Affordances As Tangible User Interfaces for Augmented Reality
Your Place and Mine
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge