Playtesting for Indie Studios
Games User Research (GUR) for Indie Studios
Gamification through the Application of Motivational Affordances for Physical Activity Technology
How does it play better?
Player experience
Heuristic Guidelines for Playful Wearable Augmented Reality Applications
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA ’11
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’15
Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’17
Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA ’14
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI ’13
Lennart E. Nacke
Naeem Moosajee
Isabel Pedersen
Graham McAllister
Nathan Gale
Dennis L. Kappen
Design Heuristics for Mobile Augmented Reality Game User Interfaces