volume 1, May 10-14, 2010, Toronto, Canada
Learning in the Technological Era, 36--44
Berkeley, CA
and introverts. I
gamification-educational gamification F
June 22-25
computing for C
on a G
for physically B
Group Norms for Multi-Agent Organisations
From CPU to GP-GPU: Challenges and Insights in GPU-based Environmental Simulations
Personality-targeted Gamification: A Survey Study on Personality Traits and Motivational Affordances
Designing Leaderboards for Gamification
Challenges, Feedback & Notifications: Empirical Explorations to Inform the Design of Interfaces to Motivate and Encourage Long-term Personal Informatics Use