Towards an Ontological Language for Game Analysis.
Evaluating a conversation-centered interactive drama
Presence and engagement in an interactive drama
Proceduralist readings
Kaboom!is a many-splendored thing
Rules of engagement
Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG ’10
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’07
Proceedings of the 6th International Conference on Foundations of Digital Games - FDG ’11
AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Proceedings of the 4th International Conference on Foundations of Digital Games - FDG ’09
Proceedings of the Intelligent Narrative Technologies III Workshop on - INT3 ’10
Mike Treanor
Noah Wardrip-Fruin
Blair MacIntyre
Manish Mehta
Ian Bogost
Steven Dow
E-Learning e Jogos Eletrônicos Interativos: Possibilidadespara a Educação Médica
Game-O-Matic: Generating Videogames That Represent Ideas
Design Metaphors for Procedural Content Generation in Games
The Micro-rhetorics of Game-o-Matic
Eliza Meets the Wizard-of-oz: Blending Machine and Human Control of Embodied Characters
Busca e Recuperação de Jogos Educacionais: Uma Ontologia Representativa do Contexto de Aprendizagem