Social TV: Designing for Distributed, Sociable Television Viewing.
Virtual “Third Places”: A Case Study of Sociability in Massively Multiplayer Games
The life and death of online gaming communities
“Alone together?”
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI ’06
Computer Supported Cooperative Work (CSCW)
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’07
Eric Nickell
Nicolas Ducheneaut
Nicholas Yee
James D. Thornton
Lora Oehlberg
Designing Games for Everyone: The Expanded Game Experience Model
BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games
Normative Tensions in Shared Augmented Reality
The identification of deviance and its impact on retention in a multiplayer game
Amadeus-TV: Portal Educacional na TV Digital Integrado a um Sistema de Gestão de Aprendizado
Social Experience in World of Warcraft: Technological and Ideological Mediations