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An empirical study of issues and barriers to mainstream video game accessibility
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS ’13
Proceedings of the ACM on Human-Computer Interaction
Julie A. Kientz
Kiley Sobel
Cynthia L. Bennett
Sarah E. Fox
Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game