Sparse Iterative Closest Point
Realtime performance-based facial animation
Meshless animation of fracturing solids
FingerGlass
Wire mesh design
Beyond developable
Computer Graphics Forum
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11
ACM Transactions on Graphics
Sofien Bouaziz
Bailin Deng
Dominik P. Käser
Hao Li
Thibaut Weise
Yonghao Yue
As We May Ink?
Rigid-body Fracture Sound with Precomputed Soundbanks
Fabricable tile decors
Understanding and Exploiting Object Interaction Landscapes
Rigid-body fracture sound with precomputed soundbanks
AMITIES: Avatar-mediated Interactive Training and Individualized Experience System