Orchestrating a mixed reality game “on the ground”
Lessons from the lighthouse
Expected, sensed, and desired
Depth of Presence in Virtual Environments
Taking steps: the influence of a walking technique on presence in virtual reality
Walking > walking-in-place > flying, in virtual environments
Proceedings of the conference on Human factors in computing systems - CHI ’03
Proceedings of the 2004 conference on Human factors in computing systems - CHI ’04
Presence: Teleoperators and Virtual Environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH ’99
ACM Transactions on Computer-Human Interaction
Extended abstracts of the 2004 conference on Human factors and computing systems - CHI ’04
Mel Slater
Martin Usoh
Steve Benford
Brendan Walker
Sarah Pennington
Albrecht Schmidt
The Material Move How Materials Matter in Interaction Design Research
Designing to Split Attention in a Mixed Reality Game
Multi-Device Storyboards for Cinematic Narratives in VR
Acting Together
Enactment of Inter-subjectivity in Phenomenological Bodily Interaction: A Conceptual Framework
Move to Improve: Promoting Physical Navigation to Increase User Performance with Large Displays