Action and representation in tangible systems
Designing sports
The effect of representation location on interaction in a tangible learning environment
Affordance-Based Design of Physical Interfaces for Ubiquitous Environments
Sweep and point and shoot
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11
Lecture Notes in Computer Science
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction - TEI ’09
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction - TEI ’10
CHI ’05 extended abstracts on Human factors in computing systems - CHI ’05
Sara Price
Taciana Pontual Falcão
Stefan Agamanolis
Frank Vetere
Martin R. Gibbs
George Roussos
Grip Sensing in Smart Toys: A Formative Design Method for User Categorization
Ubii: Towards Seamless Interaction Between Digital and Physical Worlds
Duel Reality: A Sword-fighting Game for Novel Gameplay Around Intentionally Hiding Body Data
Gravity Well: Underwater Play
Large display research overview
Beyond Affordance: Tangibles’ Hybrid Nature