An overview of the mimesis architecture: Integrating intelligent narrative control into an existing gaming environment
Integrating plan-based behavior generation with game environments
Towards an architecture for intelligent control of narrative in interactive virtual worlds
Managing interaction between users and agents in a multi-agent storytelling environment
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology - ACE ’05
Proceedings of the 8th international conference on Intelligent user interfaces - IUI ’03
Proceedings of the second international joint conference on Autonomous agents and multiagent systems - AAMAS ’03
Mark Riedl
C. J. Saretto
Mark O. Riedl
E-Learning e Jogos Eletrônicos Interativos: Possibilidadespara a Educação Médica
Narrative Affordance: Towards a Model of the Foreseeability and Perceivability of Story Elements in an Interactive Narrative
Eliza Meets the Wizard-of-oz: Blending Machine and Human Control of Embodied Characters
Design Strategies for Interactive Digital Narratives