On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences
Fast planning through planning graph analysis
Lecture Notes in Computer Science
Artificial Intelligence
David L. Roberts
Avrim L. Blum
Charles Isbell
Ian Bogost
Mark Riedl
Narrative Affordance: Towards a Model of the Foreseeability and Perceivability of Story Elements in an Interactive Narrative
Using Planning with Action Preference in Story Generation