Understanding age differences in PDA acceptance and performance
Increase Physical Fitness and Create Health Awareness through Exergames and Gamification
Computers in Human Behavior
Human Factors in Computing and Informatics
Ulrik Schroeder
André Calero Valdez
Katrin Arning
Philipp Brauner
Gamification through the Application of Motivational Affordances for Physical Activity Technology
The adoption of “silver” e-Health technologies