Rendering Tubes from Discrete Curves Using Hardware Tessellation
LOD Terrain Rendering by Local Parallel Processing on GPU
Analysis and Implementation of Local Subdivision Algorithms in the GPU
2010 Brazilian Symposium on Games and Digital Entertainment
2011 Brazilian Symposium on Games and Digital Entertainment
Journal of Graphics Tools
Bruno Feijó
Alexandre Valdetaro
Alberto Barbosa Raposo
Rodrigo de Toledo
Rodrigo Braga