Rendering Tubes from Discrete Curves Using Hardware Tessellation
Modular Distributed Visualization and Collaboration for a Real-Time 3D Visualizer
LOD Terrain Rendering by Local Parallel Processing on GPU
Analysis and Implementation of Local Subdivision Algorithms in the GPU
2014 IEEE 17th International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing
2010 Brazilian Symposium on Games and Digital Entertainment
2011 Brazilian Symposium on Games and Digital Entertainment
Journal of Graphics Tools
Alberto Barbosa Raposo
Bruno Feijó
Gustavo Nunes
Rodrigo de Toledo
Rodrigo Braga
Pablo Elias