Kinesthetic pathways
Teaching table
Bottles as a minimal interface to access digital information
Turning a page on the digital annotation of physical books
I’m in the game
Giving your self to the game
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Proceedings of the 8th ACM conference on Creativity and cognition - C&C ’11
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games - Sandbox ’09
Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI ’08
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI ’11
CHI ’01 extended abstracts on Human factors in computing systems - CHI ’01
Sanjay Chandrasekharan
Hyun-Jean Lee
Susan J. Robinson
Paul Clifton
Tim Welsh
Madhur Khandelwal
Things to Imagine with: Designing for the Child’s Creativity
The boomRoom: Mid-air Direct Interaction with Virtual Sound Sources
Physical Manipulation: Evaluating the Potential for Tangible Designs
Siftables: Towards Sensor Network User Interfaces
The Enactive equation: Exploring How Multiple External Representations are Integrated, Using a Fully Controllable Interface and Eye-Tracking
QOOK: Enhancing Information Revisitation for Active Reading with a Paper Book