Michael S Horn
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI ’13
The design of everyday things
Emotional Design: Why we love (or hate) everyday things
interactions, 15(6)
Playing with representations: How do kids make use of quantitative representations in video games? International Journal of Computers for Mathematical Learning, 13(3), 179--206
Culture and cognitive development: Studies in mathematical understanding
Cognition, development, and cultural practices
Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit