Socially Translucent Systems: Social Proxies, Persistent Conversation, and the Design of ``Babble''.
Exploring visual and motor accessibility in navigating a virtual world
CHI
Kellogg WA
Smith DN
Erickson T
Cavender A.
Trewin S.
Hanson V.
Conversation trees and threaded chats.
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface